Hello,
I’m having issue during compile with following errors:
1> [1/2] UE4Editor-AO-Win64-DebugGame.dll
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void * __cdecl operator new(unsigned __int64)” (??2@YAPEAX_K@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void * __cdecl operator new(unsigned __int64,struct std::nothrow_t const &)” (??2@YAPEAX_KAEBUnothrow_t@std@@@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete(void *)” (??3@YAXPEAX@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete(void *,struct std::nothrow_t const &)” (??3@YAXPEAXAEBUnothrow_t@std@@@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete(void *,unsigned __int64)” (??3@YAXPEAX_K@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete(void *,unsigned __int64,struct std::nothrow_t const &)” (??3@YAXPEAX_KAEBUnothrow_t@std@@@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void * __cdecl operator new[](unsigned __int64)” (??_U@YAPEAX_K@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void * __cdecl operator new[](unsigned __int64,struct std::nothrow_t const &)” (??_U@YAPEAX_KAEBUnothrow_t@std@@@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete[](void *)” (??_V@YAXPEAX@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete[](void *,struct std::nothrow_t const &)” (??_V@YAXPEAXAEBUnothrow_t@std@@@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete[](void *,unsigned __int64)” (??_V@YAXPEAX_K@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “void __cdecl operator delete[](void *,unsigned __int64,struct std::nothrow_t const &)” (??_V@YAXPEAX_KAEBUnothrow_t@std@@@Z) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: InitializeModule already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “unsigned char * * GNameBlocksDebug” (?GNameBlocksDebug@@3PEAPEAEEA) already defined in Module.AO.1_of_3.cpp.obj
1>Module.AO.2_of_3.cpp.obj : error LNK2005: “class FChunkedFixedUObjectArray * & GObjectArrayForDebugVisualizers” (?GObjectArrayForDebugVisualizers@@3AEAPEAVFChunkedFixedUObjectArray@@EA) already defined in Module.AO.1_of_3.cpp.obj
1> Creating library C:\DemonKnightsCV\AO\Intermediate\Build\Win64\UE4Editor\DebugGame\AO\UE4Editor-AO-Win64-DebugGame.suppressed.lib and object C:\DemonKnightsCV\AO\Intermediate\Build\Win64\UE4Editor\DebugGame\AO\UE4Editor-AO-Win64-DebugGame.suppressed.exp
1>C:\DemonKnightsCV\AO\Binaries\Win64\UE4Editor-AO-Win64-DebugGame.dll : fatal error LNK1169: one or more multiply defined symbols found
Pls help