Latest Release branch 4.26 Engine compilation fails with the following:
Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(107): error C2653: ‘FChaosEngineInterface’: is not a class or namespace name
Anyone came across it yet?
There are more errors but its basically due to **bCompileChaos **and **bUseChaos **being false
It doesn’t work even if I set it to true in **Editor.Target.cs **following the official guide
A hacky solution that works is to set **bCompileChaos **and **bUseChaos **to true in Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs
I’m not sure if that’s the intended way