4.26.2 vs 5.2 performance

Using 5.2 with global illumination disabled, reflections set to screen space and nanite disabled i am getting a massive performance issue on the same map vs the map in 4.26. 4.26.2 is averaging well over 150fps while 5.2 is getting under 60fps at most points. While under both versions they look identical.

Its a simple large landscape map with a skydome, skylight, sky atmosphere and a directional light with a very large amount of simple static meshes as a test

Is there any other settings i should disable (or something i am missing) in 5.2 to get close to 4.26.2 framerates or should i stick with 4.26.2 for now?

i dont have any answer but am curious if you are testing editor or build?

Tested both in editor and with a shipping build. both ways had the major performance difference

Thanks
-wpb

Looks like 5.2 for whatever reason is not changing the resolution down to 1920x1080 (with it set in gameusersettings) while 4.26.2 is. Once i force the screen resolution to 1080p and not 4k, 5.2 has very similar performance to 4.26.2, with 5.2 actually being better with some maps

Sorry i missed that

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