[4.26.2] Buoyancy working perfectly fine in editor but not packaged game

Hi all,

I’ve added a simple water body to my game project along with a jetski and I’ve gotten it to float using the buoyancy component. It works very nicely in editor via Simulate, Play in editor, as well as Play in Standalone, however for some reason it’s not working in the packaged game; the jetski just sinks to the bottom at the start. I do have the “Generate Overlap Events During Level Streaming” option enabled as without that, the jetski wouldn’t float for whatever reason (no, not even if I placed it well above the waterline so that it drops in after start). I also made sure to check auto activate for the buoyancy component, as I noticed that wasn’t checked by default. Does anyone know why I might be seeing this?