4.26.1 forgetting UMG User Widget Object References

Object References to UMG User Widgets, exposed on spawn, keep on resetting to None in the Editor after a simple restart and also after cooking in the cooked files.

These two fields have been infuriating me for the past few hours so any help is appreciated
grafik

This may be fixed in a newer UE version, but unfortunately upgrading is not possible for me

are you looking for work-around ideas?

if so, the way i am usually dealing with widget references is to only interface with a container, and then query its children for some sort of ID, usually an enumerator. I’m not doing this because of a bug, I just find it simpler to manage.

I phrased it “any help is appreciated” intentionally so your work-around idea is of course also appreciated :smile:. I was hoping for a fix but oh well. I now implemented a system where it loops through all widgets of a class and looks for a ID (name property) match.
I’ll mark this as a solution, thank you.

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