Hey! I found a bug today when working with sound cues.
Steps to reproduce:
- Create a sound cue and add in a wave player for any sound
- Connect an Enveloper node between the wave player and the output of the sound cue
- Make the value of the first key of the volume curve 0.0 (e.g. to fade in the sound) and add a second key with some value other than 0.0
- Hit Play Cue and see how it won’t even start the sound. However, if you set the first key of the volume key to something != 0.0, e.g. 0.01, it will work as intended.
Let me know if you were able to reproduce this!
Cheers, Johnny!