[4.25] Skylight with higher intensity causes very bright Sky Atmosphere in Raytrace Reflections

OK, I’m getting good results with fill lights near the tops of the buildings and in the tight areas, and better performance with the skylight turned down lower and the samples per pixel at 1, since its intensity is less powerful too. I’ve turned GI off for now since I can’t seem to get it to actually do anything so I’ve saving performance there too.
I think this is the intended workflow still. Thanks for the help!