When upgrading my project to 4.25 (program works fine in 4.25), I found that it would not build, after some experimenting, I found that the problem was that the new version of the engine deprecated gamedir in Fpaths. What should I replace it with so it won’t break the rest of the program. I have included the line below just for refrence/
FString DirPath = FPaths::ConvertRelativePathToFull(FPaths::GameDir()) + “BuffetResults”;