I am having problems packaging a Blueprint project in 4.25 (works fine in 4.18 - 4.24). Nativization Disabled.
Error code or anything else in the logs isn’t helping me find what could have changed in 4.25 or why packaging fails now.
Any suggestions would be appreciated.
- Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp]
- Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp]
- AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Log files attached: Output Log
Output Log:
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 71 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.141588
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13144385
LogInit: Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 9 3900X 12-Core Processor , GPU: NVIDIA GeForce RTX 2060 SUPER
LogInit: Compiled (64-bit): May 2 2020 02:12:11
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: D:/UE4/Editor/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:0]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [r.HairStrands.VelocityRasterizationScale:1]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 64 GB [68665249792 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:0]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/LSS425Essentials/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [r.HairStrands.VelocityRasterizationScale:1]]
LogConfig: Applying CVar settings from Section [Startup] File ../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/LSS425Essentials/Saved/Config/Windows/Engine.ini]
LogInit: Computer: PREDALIENX
LogInit: User: CptTrips
LogInit: CPU Page size=4096, Cores=12
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=63.9GB (64GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 118.09 MB used, 118.09 MB peak
LogMemory: Process Virtual Memory: 100.26 MB used, 100.26 MB peak
LogMemory: Physical Memory: 7542.18 MB used, 57942.11 MB free, 65484.29 MB total
LogMemory: Virtual Memory: 5228.38 MB used, 134212496.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-GB).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060 SUPER' (Feature Level 11_0)
LogD3D11RHI: 8031/0/32742 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/32742 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce RTX 2060 SUPER' (P:1 D:1)
LogWindows: 1. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
LogWindows: 2. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
LogD3D11RHI: Driver Version: 445.87 (internal:26.21.14.4587, unified:445.87)
LogD3D11RHI: Driver Date: 4-3-2020
LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: [Aftermath] Enabled and primed
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061081).
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../../LSS425Essentials/Intermediate/Shaders/WorkingDirectory/17956/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/msn/AppData/Local/Temp/UnrealShaderWorkingDir/8267D86E406BBE4168F93DAEC585FDE8/'.
LogXGEController: Cleaning working directory: C:/Users/msn/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 105MB C:/Users/msn/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/msn/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../LSS425Essentials/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../LSS425Essentials/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/msn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: Blank425 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 174049088)
LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001E1BF312D00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E1C0BFBB00), frame # 0
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E1C0D5A600), frame # 0
LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.044864 seconds
LogUObjectArray: 15917 objects as part of root set at end of initial load.
LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
LogWindows: File 'OVRPlugin.dll' does not exist
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E1C7B8BC00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E1C7BE11C0), frame # 0
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device SAMSUNG (High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.05s 105MB C:/Users/msn/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={CD55DC59-4DAA-F4FC-9CB1-8BA42E283FF1}
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'D:/LSS425Essentials/Content/' took 0.00s
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 12.769
Cmd: MAP LOAD FILE="../../../../../../LSS425Essentials/Content/Maps/Root.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001E1C7B8BC00), frame # 0
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001E1C7BE11C0), frame # 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
LogAIModule: Creating AISystem for world Root
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E1BA21CA00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E1AF1B9580), frame # 0
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Game1) is flushing async loading
LogStreaming: Display: Flushing async loaders.
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/LS1) is flushing async loading
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.335ms to complete.
LogFileHelpers: Loading map 'Root' took 1.020
LogUnrealEdMisc: Total Editor Startup Time, took 13.798
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.000857 seconds
LogFileCache: Scanning file cache for directory 'D:/LSS425Essentials/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'D:/LSS425Essentials/Content/Developers/CptTrips/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'D:/LSS425Essentials/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0081 seconds. Added 3428 classes and 823 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
LogSlate: Took 0.001919 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.001430 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.001645 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1568x588 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 15.01 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 7.8642 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.003491 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/LSS425Essentials/Blank425.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/LSS425Essentials/Blank425.uproject -cook -stage -archive -archivedirectory=D:/ -package -ue4exe=D:\UE4\Editor\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebugi
nfo -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\LSS425Essentials\Blank425.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\LSS425Essentials\Blank425.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\UE4\Editor\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.05.12-20.11.07.txt
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE4\Editor\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\LSS425Essentials\Blank425.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=D:\UE4\Editor\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.05.12-20.11.07.txt -stdout -CrashForUAT -unattended -NoLogTimes
-UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Blank425
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 64 GB [68665249792 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/msn/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.050 seconds for platforms WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 290 Total 290
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 289 Total 339
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Loading secondary levels for package 'Root'
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1515]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e51e9 UE4Editor-Engine.dll!<lambda_edd2bbdbf9da04bf6104de7d718b849d>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1515]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48d06 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForClient() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1515]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeb029 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:641]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1515]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe3c2e51e9 UE4Editor-Engine.dll!<lambda_edd2bbdbf9da04bf6104de7d718b849d>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1515]
PackagingResults: Error: [Callstack] 0x00007ffe3ad48d06 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForClient() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1515]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeb029 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:641]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
PackagingResults: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
PackagingResults: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
PackagingResults: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
PackagingResults: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
PackagingResults: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
PackagingResults: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
PackagingResults: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
PackagingResults: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
PackagingResults: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
PackagingResults: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
PackagingResults: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1519]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e4d19 UE4Editor-Engine.dll!<lambda_9966dda4ed9bef87d419502a076e0556>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1519]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48d35 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForClient() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1519]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeb029 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:641]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1519]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe3c2e4d19 UE4Editor-Engine.dll!<lambda_9966dda4ed9bef87d419502a076e0556>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1519]
PackagingResults: Error: [Callstack] 0x00007ffe3ad48d35 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForClient() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1519]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeb029 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:641]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
PackagingResults: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
PackagingResults: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
PackagingResults: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
PackagingResults: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
PackagingResults: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
PackagingResults: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
PackagingResults: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
PackagingResults: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
PackagingResults: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
PackagingResults: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
PackagingResults: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1494]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e4149 UE4Editor-Engine.dll!<lambda_114809919efc3ae4210ff29a3eb9e55c>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1494]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48dd6 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForServer() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1494]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeb042 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:646]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1494]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe3c2e4149 UE4Editor-Engine.dll!<lambda_114809919efc3ae4210ff29a3eb9e55c>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1494]
PackagingResults: Error: [Callstack] 0x00007ffe3ad48dd6 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForServer() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1494]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeb042 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:646]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
PackagingResults: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
PackagingResults: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
PackagingResults: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
PackagingResults: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
PackagingResults: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
PackagingResults: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
PackagingResults: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
PackagingResults: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
PackagingResults: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
PackagingResults: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
PackagingResults: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1498]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e4229 UE4Editor-Engine.dll!<lambda_13cbd742885c601c951c1fa9d9bb6846>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1498]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48e05 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForServer() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1498]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeb042 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:646]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1498]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe3c2e4229 UE4Editor-Engine.dll!<lambda_13cbd742885c601c951c1fa9d9bb6846>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1498]
PackagingResults: Error: [Callstack] 0x00007ffe3ad48e05 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForServer() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1498]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeb042 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:646]
PackagingResults: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
PackagingResults: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
PackagingResults: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
PackagingResults: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
PackagingResults: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
PackagingResults: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
PackagingResults: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
PackagingResults: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
PackagingResults: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
PackagingResults: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
PackagingResults: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
PackagingResults: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 298 Total 398
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 150 Packages Remain 297 Total 447
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 200 Packages Remain 296 Total 496
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 250 Packages Remain 280 Total 530
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 273 Packages Remain 149 Total 422
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 286 Packages Remain 148 Total 434
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 287 Packages Remain 148 Total 435
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 291 Packages Remain 146 Total 437
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 293 Packages Remain 143 Total 436
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 296 Packages Remain 142 Total 438
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 297 Packages Remain 141 Total 438
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 298 Packages Remain 140 Total 438
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 299 Packages Remain 139 Total 438
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 300 Packages Remain 138 Total 438
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 301 Packages Remain 135 Total 436
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 303 Packages Remain 134 Total 437
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 304 Packages Remain 133 Total 437
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 305 Packages Remain 131 Total 436
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 307 Packages Remain 63 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 308 Packages Remain 62 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 309 Packages Remain 61 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 310 Packages Remain 60 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 311 Packages Remain 59 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 312 Packages Remain 58 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 57 Total 370
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 314 Packages Remain 1 Total 315
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 315 Packages Remain 0 Total 315
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up...
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)...
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders: 3869, Total Shaders: 14561
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders Size: 26.63mb, Total Shader Size: 26.63mb
UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 314, size is 143.40kb
UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 25.876325s total time 27.511518
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 2118MB Peak Used physical 2141MB
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: StartCookByTheBookTime: 1.561s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.050s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.129s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 25.872s (44)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.700s (43)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.023s (44)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.034s (44)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 25.114s (28)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (333)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.192s (324)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 24.913s (315)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackage: 0.000s (315)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 24.910s (315)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.001s (315)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.001s (314)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (315)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: EnqueueUnsavedPackages: 0.000s (6)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.029s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.024s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.008s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.002s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.011s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.003s (1)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done!
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.001665s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000040
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=171
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=0.994608
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=315
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=24.887782
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.090041
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.070522
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000075
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000796
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.001309
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000169
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.112027
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.085291
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.009042
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=103.786432
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=30.442747
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=2.922802
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=27.518347
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.560964
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000024
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=25.950538
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.700396
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=24.913440
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.215213
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.004711
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000014
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000007
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000012
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 692
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 692
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.510116
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.489884
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 0.21 0.00 0 50.28
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.20 0.20 0 11.73
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.04 0.04 0 21.19
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.02 0.02 0 1.08
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.01 0.01 0 0.50
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.00 0.00 0 2.06
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.02
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 39.89
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.04
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1515]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e51e9 UE4Editor-Engine.dll!<lambda_edd2bbdbf9da04bf6104de7d718b849d>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1515]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48d06 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForClient() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1515]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeb029 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:641]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeaf75 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:613]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fddcbd5 UE4Editor-CoreUObject.dll!FArchiveSaveTagImports::operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1001]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fe2c2fd UE4Editor-CoreUObject.dll!FDelegateProperty::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyDelegate.cpp:164]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd990c UE4Editor-CoreUObject.dll!UStruct::SerializeProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1768]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd443c UE4Editor-CoreUObject.dll!UStruct::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1846]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fcd3c6e UE4Editor-CoreUObject.dll!UFunction::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5555]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fe1c022 UE4Editor-CoreUObject.dll!UPackage::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:3876]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe38ea3907 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4511]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe38d4503f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4550]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe38d47b59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3440]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe38d54d83 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2871]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe38bc1031 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:921]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe38bebd5b UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:595]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ece4363a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3391]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ece3b7ec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ece3bb5a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ece4e31d UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ece5040a UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffea20d7bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffea3eece51 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1519]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e4d19 UE4Editor-Engine.dll!<lambda_9966dda4ed9bef87d419502a076e0556>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1519]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48d35 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForClient() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1519]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: GetSuperClass() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1494]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e4149 UE4Editor-Engine.dll!<lambda_114809919efc3ae4210ff29a3eb9e55c>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1494]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48dd6 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForServer() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1494]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3fdeb042 UE4Editor-CoreUObject.dll!ConditionallyExcludeObjectForTarget() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:646]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ClassDefaultObject [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 1498]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3c2e4229 UE4Editor-Engine.dll!<lambda_13cbd742885c601c951c1fa9d9bb6846>::operator()() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1498]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe3ad48e05 UE4Editor-Engine.dll!UBlueprintGeneratedClass::NeedsLoadForServer() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1498]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 124 error(s), 4 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 27.55 seconds
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 35.8685785s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\msn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+Editor+UE_4.25\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure