4.25 Engine build with Chaos enabled spits out Error

Every time I try to run the Engine I get this error at Line 243:
“Shader type was loaded after engine init, use ELoadingPhase::PostConfigInit on your module to cause it to load earlier.”

I dont know how to fix this please help me!

I solved it by deleting the line of code that spat out the error.

nevermind … I am now unable to create shaders… it will crash on me instantly

maybe you should try this:
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1641765-how-to-enable-chaos?p=1642431#post1642431

Same here…