Hi, so I built the apk 4.25, runs great. I switch to build with 4.26.1, nothing change except engine version, the apk works on some devices, but on Amazon Fire HD (OpenGLES3.1), I get a crash after splash screen.
Same exact issue. KFMUWI Android 9, API Level 28 [Fire OS 7]
Kicks out assertion as soon as it deploys and pushes the executable. It launches into dev mode on the device, displays the ue4 splash then kicks the log out and crashes. Anyone find a fix for this yet? Maybe a source cherry pick?
I’ve tried both r21e and r22b with the same results even tried grabbing the latest preview sdk in hopes it might be an sdk issue. I’ve also posted my findings in the discord unreal slackers mobile channel. Is there any way to get support on this?
An “ASSERT” is a check that the system works the way it’s supposed to, and “pull the breaks” when it doesn’t.
It turns out, the Amazon device you’re using has never been compatible with what the Unreal Engine needs, but that was “silently ignored” before that ASSERT check was added.
Your options are:
Try to develop a workaround in the code (fork the engine) that works for this device
Target devices that have sufficiently working GPUs
Remove the error check (for the engine) and #yolo it