[4.25.2] Custom ini in packaged project? (shipping)

@**jwatte **
Yes I have. That mostly pertains to default ini configs. Which I am not using. I was trying to write to custom file in a custom directory, which I have since figured out.

  1. I found FPath calls for various path locations. In this case: FPaths::ProjectConfigDir(), works for my needs.
  2. GConfig->Find( GamePath+FileName, true ); This function will search for an Ini file, and if the second bool argument set to true create it if it does not exist.