I have a structure that I compiled in C++, and I use it in alot of widgets in the editor.
In C++, I recently changed the default values of the variables in the structure, but the changes were not reflected in the editor. So I tried to manually change those default values in the editor. But when I do so the editor freezes and windows taskmanager shows my RAM usage spike massively.
When idle immediately after loading the editor, taskmanager shows about 8 gigs of RAM in use. When I try to change a default value of the structure variable in the editor, that usage swiftly spikes, and Im forced to manually end the process at about 20 gigs before whole system freezes up.
How can I change the default values of my structures in the editor, to reflect the change I made in C++? And why does that spike happen in the first place?