my cmd:
[TABLE]
/Users/xxxx/Desktop/xxxxxx4.24/Engine/Build/BatchFiles/RunUAT.command BuildGraph -target=“Make Installed Build Mac” -script=Engine/Build/InstalledEngineBuild.xml -set:WithWin64=false -set:WithWin32=false -set:WithMac=false -set:WithAndroid=false -set:WithLumin=false -set:WithIOS=true -set:WithTVOS=false -set:WithLinux=false -set:WithLinux=false -set:WithDDC=false -set:WithSwitch=false -set:HostPlatformOnly=false -set:HostPlatformEditorOnly=false -set:AllPlatforms=false -set:WithLinuxAArch64=false -set:WithPS4=false -set:WithXboxOne=false -set:WithLuminMac=false -set:WithHoloLens=false -set:WithClient=false -set:WithServer=false -set:HostPlatformDDCOnly=false -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=“DebugGame;Development;Shipping” -set:WithFullDebugInfo=false -set:AnalyticsTypeOverride=“”
the important part of log:
[QUOTE]
****** [4/8] Compile UE4Game IOS
........
....................
[109/113] Compile Module.Engine.26_of_45.cpp
[110/113] sh /Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/UE4Game-IOS-DebugGame
[111/113] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app' '/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Intermediate/IOS/Resources/Assets.xcassets'
2020-03-22 17:43:35.672 ibtoold[3172:43044] DEBUG: Added to environment: {
TMPDIR = "/var/folders/g8/66_f4ml524n9ptq42rl6r01c0000gp/T/EF80484E-2880-47F6-869F-6DA505C7F127";
}
/* com.apple.actool.document.notices */
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Intermediate/IOS/Resources/Assets.xcassets:./AppIcon.appiconset/][ipad][76x76]]][1x]]]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
/* com.apple.actool.compilation-results */
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@3x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@3x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@3x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@2x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@3x.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76@2x~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/AppIcon83.5x83.5@2x~ipad.png
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Binaries/IOS/Payload/UE4Game.app/Assets.car
/Users/ahsan/Desktop/UnrealEngineKJ4.24/Engine/Intermediate/IOS/Resources/assetcatalog_generated_info.plist
[112/113] UnrealBuildTool.exe Executing PostBuildSync
Generating and uploading Crashlytics Data
ERROR: Unable to find valid certificate/mobile provision pair.
Took 316.853374s to run mono, ExitCode=5
noticeable part is :
ERROR: Unable to find valid certificate/mobile provision pair
what i have to do to provide valid certificate ?
i never had to provide valid certificate for installed build of ios in 4.21 or prior engine versions