I am currently trying to get what I believe should be a very simple cloth simulation working. I have a loin cloth on a piece of clothing for an animated character. I have painted cloth onto the loin cloth with a paint value of 10,000 as shown below:
There seems to be a bug in 4.24 with the cloth. A workaround is to create the clothing data from selection / then activate cloth paint and paint in values (nothing will happen as you haven’t applied it yet)/ then deactivate cloth paint and then apply clothing data.
The only trouble with this is that when you try and edit it, it only edits the section you initially painted. So a further workaround for this is that when you paint the initial values (i.e. before you have applied the clothing data) you can paint the entire mesh with whatever value / then apply the clothing data / then go back in fill the mesh with a 0 value. Then finally you have a clothing system that functions as it should and is editable!