4.24 failed to build with Chaos enabled

I face the same error in 4.24.1-release:


51>  [2880/3459] Module.GeometryCollectionEngine.cpp
51>C:/Users/Frieder/source/UnrealEngine-4.24.1/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp(1948): error C2440: 'initializing': cannot convert from 'FPhysScene *' to 'Chaos::FPhysScene_ChaosInterface *'
51>  C:/Users/Frieder/source/UnrealEngine-4.24.1/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp(1948): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
51>C:/Users/Frieder/source/UnrealEngine-4.24.1/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp(1949): error C2027: use of undefined type 'Chaos::FPhysScene_ChaosInterface'
51>  C:\Users\Frieder\source\UnrealEngine-4.24.1\Engine\Source\Runtime\Experimental\ChaosSolvers\Public\PBDRigidsSolver.h(64): note: see declaration of 'Chaos::FPhysScene_ChaosInterface'
51>C:/Users/Frieder/source/UnrealEngine-4.24.1/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp(1952): error C2039: 'GetScene': is not a member of 'FPhysScene_PhysX'
51>  C:\Users\Frieder\source\UnrealEngine-4.24.1\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceUtils.h(11): note: see declaration of 'FPhysScene_PhysX'
51>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
51>Done building project "UE4.vcxproj" -- FAILED.