mmt_tim
(mmt_tim)
December 13, 2019, 10:32am
1
I can’t build a clean 4.24 from source because I get this exception in the build process:
00:28:01.607 ERROR: System.Xml.XmlException: ‘’, hexadecimal value 0x08, is an invalid character. Line 3472, position 904. 00:28:01.607 at System.Xml.XmlTextReaderImpl.Throw(Exception e) 00:28:01.607 at System.Xml.XmlTextReaderImpl.ParseNumericCharRefInline(Int32 startPos, Boolean expand, StringBuilder internalSubsetBuilder, Int32& charCount, EntityType& entityType) 00:28:01.607 at System.Xml.XmlTextReaderImpl.ParseNumericCharRef(Boolean expand, StringBuilder internalSubsetBuilder, EntityType& entityType) 00:28:01.607 at System.Xml.XmlTextReaderImpl.HandleEntityReference(Boolean isInAttributeValue, EntityExpandType expandType, Int32& charRefEndPos) 00:28:01.607 at System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow(Int32 curPos, Char quoteChar, NodeData attr) 00:28:01.607 at System.Xml.XmlTextReaderImpl.ParseAttributes() 00:28:01.607 at System.Xml.XmlTextReaderImpl.ParseElement() 00:28:01.607 at System.Xml.XmlTextReaderImpl.ParseElementContent() 00:28:01.607 at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) 00:28:01.607 at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) 00:28:01.607 at System.Xml.XmlDocument.Load(XmlReader reader) 00:28:01.607 at AutomationTool.UE4Build.CombineXGEItemFiles(List1 Actions, String TaskFilePath, XmlDocument& XGETaskDocument) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 699 **00:28:01.607** at AutomationTool.UE4Build.ProcessXGEItems(List
1 Actions, String XGETool, String Args, String TaskFilePath, Boolean ShowProgress) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 555 00:28:01.607 at AutomationTool.UE4Build.BuildParallelTargets(List1 ParallelTargets, Boolean InShowProgress, String XGETool, Dictionary
2 InTargetToManifest) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1159 00:28:01.607 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1115 **00:28:01.607** at AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet
1 BuildProducts, Dictionary2 TagNameToFileSet) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:line 166 **00:28:01.607** at AutomationTool.Node.Build(JobContext Job, Dictionary
2 TagNameToFileSet) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:line 202 00:28:01.607 at AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:line 724 00:28:01.607 at AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:line 653 00:28:01.607 at AutomationTool.BuildGraph.Execute() in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:line 459 00:28:01.607 at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538 00:28:01.607 at AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 508 00:28:01.607 at AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\Program.cs:line 176 00:28:01.607 at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\Program.cs:line 88 00:28:01.607 at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 731 00:28:01.607 at AutomationTool.Program.Main(String] Arguments) in D:\Dev\UnrealEngineSource\Engine\Source\Programs\AutomationTool\Program.cs:line 88 00:28:01.607 while executing <Compile Target=“UE4Editor” Configuration=“DebugGame” Platform=“Win64” Arguments=“-precompile -allmodules” AllowXGE=“True” AllowParallelExecutor=“True” Tag=“#UE4Editor Win64” /> 00:28:01.607 while executing <Compile Target=“UE4Editor” Configuration=“Development” Platform=“Win64” Arguments=“-precompile -allmodules” AllowXGE=“True” AllowParallelExecutor=“True” Tag=“#UE4Editor Win64” /> 00:28:01.607 at Engine\Build\InstalledEngineBuild.xml(129) 00:28:01.607 (see D:\Dev\UnrealEngineSource\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace) 00:28:01.607 AutomationTool exiting with ExitCode=1 (Error_Unknown)
Has anyone of you an idea how to fix the problem?
Edit: Sorry for the formatting, can’t get it right. But this is the error: ERROR: System.Xml.XmlException: ‘’, hexadecimal value 0x08, is an invalid character. Line 3472, position 904.