Hello, I want to make custom panel to edit some properties in blueprint actor. Can I do this with blueprint utility widget?
Yes, you can do that using the “Get Selected Actors” node in your editor utility widget blueprint. You can then cast to the necessary actor class and customize the properties.
Also make sure to select the actors before running the widget.
But can I change defaults properties? I want edit actor blueprint class, not instance of this class.
I believe that’s not possible using editor widgets.
You need to use python to do this.
Look into the Editor Scripting Automation with python