I’m attempting to use the Rich Text Block, but no matter what I do it keeps the same square A symbols instead of an actual font. I’ve reimported my fonts, made font family, created a RichStyleTextRow datatable which uses said font family, linked it to the rich text block and nothing. I saw some videos suggesting they had to move it around to get it to refresh, but I’ve had no such luck.
This also happens if you call SetDefaultColorAndOpacity, which screws up the TextStyleSet in the WBP. You have to add a style row to your rich text styles data table, and then refer to that row by its id in a tag like “<MyYellow>My Text</>”
going from web development to unreal engine hurts my soul