Experiencing something strange with 4.24 … If my audio is set to use my headphones (in my case, a Logitech Artemis G933) then I have no issues working in the Editor. However, if I have my desktop speakers running (thru a SoundBlasterZ card) then the Editor loads somewhere around 95% and crashes. Additionally, when I’m in the Editor on headphones and switch over to speakers, the editor also CTDs immediately. Another dev on our team has the opposite problem, where using his headset causes a crash and he is forced to work with his other speakers.
Anybody else experiencing this or have a solution?
The crash logs seem to be setting up sound parameters, and ends with this line here:
LogAudioMixer: Display: Audio Buffer Underrun detected
Btw, working with a clean project with the WindowsEngine.ini set as:
[Audio]
AudioDeviceModuleName=AudioMixerXAudio2