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4.24.3 SkeletonMesh Morph Target BUG?

Hello, everyone
Actually encountered an error in 4.24.2,
When imported a SkeletonMesh with 80 morphers engine crash
I’m glad to see a solution in the fix patch for 4.24.3

But I use 4.24.3 version imported SkeletonMesh,morphers are all wrong.
Does anyone know that this is a BUG in 4.24.3?

[FONT=comic sans ms]In order to confirm that there are no problems with the 3D software settings, I imported 4.23 using the same model and everything worked fine.

I used a ball for testing and still had problems.