[4.24.3] Constant Key Interpolation Not Working When Animation Is Saved

Hey!

So, I’m still fairly new to Unreal, and when i was importing an animation for one of the characters from our game, animations for her skeleton work 100% okay, but the second i look at the Morph Targets/Shape Keys, stuff starts to not work properly. I’m not sure if it’s how keys are placed, or unreal just isn’t working, idk man, I’m lost.

I have to set shape key interpolation to Constant in order for the face textures to flow in and out properly, and when i do that, it works fine, but the second i apply or save the animation, they stop working for some reason, and I’m struggling to find help for this issue… any help is appreciated!

I’ve attached a video clip of what’s happening, it’s really confusing to me haha

Don’t suppose you found a fix for this did you? Having the same issue :frowning: