4.23 Used to take Rhino UVmap relatively gracefully.
It used to stack the auto generated lightmap UV behind the auto generated texture UV which isn’t exactly a spot on but at least it gets the right tiling scale from the referencing object.
Now it seems like it just overwrite lightmap UV on top of channel 1 which supposedly a texture UV.
Consequently, now there’s no texture UV left, it just use the same map for texture!
Maybe I’m missing something here but it doesn’t work as it used to in 4.23 for sure.
I guess I gotta generate box UV for every objects manually for now (which is massive extra work for WIP archviz)