Hello there,
I’have installed and tested the new Panoramic Capture Tool released with UE4 4.23. I have setted the options for my needed and It works fine.
However, in the 360 final shoot the Custom Render Depth for static mesh is not visible.
I use an Outline Material in “Post Process Material” to make it. When in play, my outlines work fine…
So It seems that the “Post Process Material” is invisible to the Capture Tool. Anyone can say me where am I wrong?
Following some images of my post process Setting, Project Setting, and BP_Capture settings.
About the Outline Material, I used this one : Tutorial – Creating outline effect around objects | Unreal Engine 4 blog
Any suggest is appreciated. Thanks in advance.