4.23 Extreme Nativization Time

Hi folks!

We have a very large project underway, and are at the point where we are experimenting with ways to squeeze more performance out of UE. We have a huge set of legacy blueprints, and have tried to do inclusive nativization. Each nativization run takes 6.5 hours, and dies immediately at the first error. This is quite a long iterative length, and getting the project to nativize is taking a long time.

Is there a way to speed up nativization, or at least make it not halt and catch fire on the first error?

We tried exclusive nativization, but the inter-dependencies made for a huge number of files needing to be nativized. Is there a way to identify a web of interrelated assets and add them to the exclusive list all at once?

Thanks for your time!