4.22 windows package problem

Hello, first of all i’m a beginner in unreal engine, forgive me if i say something or do somthing wrong aha.

I’m trying to package my first project in Unreal but i get some troubles when doing it i got the error : "UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. "
"UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. "
“PackagingResults: Error: Unknown Error”

here’s the full log :

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: “E:\installation\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe” plage Win64 Shipping -Project=F:\musée\3d\unreal\musée\plage.uproject F:\musée\3d\unreal\musée\plage.uproject -NoUBTMakefiles -remoteini=“F:\musée\3d\unreal\musée” -skipdeploy -Manifest=F:\musée\3d\unreal\musée\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+installation+UE_4.22\UBT-plage-Win64-Shipping.txt”
RulesCompiler.CreateEnterpriseRulesAssembly: WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
DynamicCompilation.RequiresCompilation: Compiling E:\installation\UE_4.22\Engine\Intermediate\Build\BuildRules\UE4Rules.dll: Assembly does not exist
DynamicCompilation.RequiresCompilation: Compiling E:\installation\UE_4.22\Engine\Intermediate\Build\BuildRules\UE4ProgramRules.dll: Assembly does not exist
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.960, Sort=0)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023 (Version=14.16.27023)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin ‘SoundUtilities’ (referenced via plage.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘TimeSynth’ (referenced via plage.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Synthesis’ (referenced via plage.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleVision’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘HTML5Networking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeap’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinearTimecode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NetcodeUnitTest’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NUTUnrealEngine4’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘Firebase’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins -> OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
VCToolChain…ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
VCToolChain…ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
VCToolChain…ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
VCToolChain…ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64\rc.exe
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for plage
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool “F:\musée\3d\unreal\musée\plage.uproject” “F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\plage.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for plage in 21,9872482 seconds
FileItem.CreateIntermediateTextFile: Updating F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\Core\SharedPCH.Core.h: contents have changed. Saving previous version to F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\Core\SharedPCH.Core.h.old.
FileItem.CreateIntermediateTextFile: Updating F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\Core\SharedPCH.Core.h.pch.response: contents have changed. Saving previous version to F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\Core\SharedPCH.Core.h.pch.response.old.
FileItem.CreateIntermediateTextFile: Updating F:\musée\3d\unreal\musée\Intermediate\Build\Win64\UE4\Shipping\plage\Definitions.plage.h: contents have changed. Saving previous version to F:\musée\3d\unreal\musée\Intermediate\Build\Win64\UE4\Shipping\plage\Definitions.plage.h.old.
FileItem.CreateIntermediateTextFile: Updating F:\musée\3d\unreal\musée\Intermediate\Build\Win64\UE4\Shipping\plage\plage.cpp.obj.response: contents have changed. Saving previous version to F:\musée\3d\unreal\musée\Intermediate\Build\Win64\UE4\Shipping\plage\plage.cpp.obj.response.old.
FileItem.CreateIntermediateTextFile: Updating F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\plage-Win64-Shipping.exe.response: contents have changed. Saving previous version to F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\plage-Win64-Shipping.exe.response.old.
UEBuildTarget.GenerateManifest: Writing manifest to F:\musée\3d\unreal\musée\Intermediate\Build\Manifest.xml
ActionGraph.IsActionOutdated: plage-Win64-Shipping.target: Produced item “plage-Win64-Shipping.target” doesn’t exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item “Default.rc2.res” was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I “E:\installation\UE_4.22\Engine\Source” /I “C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt” /DIS_PROGRAM=0 /DUE_GAME=1 /DENABLE_PGO_PROFILE=0 /DUSE_VORBIS_FOR_STREAMING=1 /DWITH_DEV_AUTOMATION_TESTS=0 /DWITH_PERF_AUTOMATION_TESTS=0 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=1 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_APPLICATION_CORE=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DWITH_EDITOR=0 /DWITH_EDITORONLY_DATA=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_LIVE_CODING=0 /DWITH_XGE_CONTROLLER=0 /DUBT_MODULE_MANIFEST=“UE4-Win64-Shipping.modules” /DUBT_MODULE_MANIFEST_DEBUGGAME=“UE4-Win64-DebugGame.modules” /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Game /DUE_APP_NAME=“UE4” /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DOVERRIDE_PLATFORM_HEADER_NAME=Windows /DNDEBUG=1 /DUE_BUILD_SHIPPING=1 /DUE_ENGINE_DIRECTORY=“E:/installation/UE_4.22/Engine/” /DORIGINAL_FILE_NAME=“plage-Win64-Shipping.exe” /DBUILT_FROM_CHANGELIST=7053642 /DBUILD_VERSION=++UE4+Release-4.22-CL-7053642 /DBUILD_ICON_FILE_NAME=““E:\installation\UE_4.22\Engine\Build\Windows\Resources\Default.ico”” /DPROJECT_COPYRIGHT_STRING=“Fill out your copyright notice in the Description page of Project Settings.” /DPROJECT_PRODUCT_NAME=“Third Person BP Game Template” /DPROJECT_PRODUCT_IDENTIFIER=plage /fo “F:\musée\3d\unreal\musée\Intermediate\Build\Win64\plage\Shipping\Default.rc2.res” “E:\installation\UE_4.22\Engine\Build\Windows\Resources\Default.rc2”
ActionGraph.IsActionOutdated: plage.cpp: Produced item “plage.cpp.obj” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item “SharedPCH.Core.h.pch” doesn’t exist.
ActionGraph.IsActionOutdated: plage-Win64-Shipping.exe: Produced item “plage-Win64-Shipping.exe” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item “SharedPCH.Core.h.obj” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item “SharedPCH.Core.h.txt” doesn’t exist.
ActionGraph.IsActionOutdated: plage-Win64-Shipping.exe: Produced item “plage-Win64-Shipping.pdb” doesn’t exist.
ActionGraph.IsActionOutdated: plage.cpp: Produced item “plage.cpp.txt” doesn’t exist.
BuildMode.Build: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 5 actions with 8 processes…
ParallelExecutor.ExecuteActions: [1/5] Default.rc2
ParallelExecutor.ExecuteActions: [2/5] SharedPCH.Core.cpp
ParallelExecutor.ExecuteActions: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'F:\musǸe\3d\unreal\musǸe\Intermediate\Build\Win64\plage\Shipping\Core\SharedPCH.Core.h.pch’�: No such file or directory
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: à UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:ligne 175 UnrealBuildTool.Main: à UnrealBuildTool.BuildMode.Build(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) dans D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:ligne 308
UnrealBuildTool.Main: à UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) dans D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:ligne 191
UnrealBuildTool.Main: à UnrealBuildTool.UnrealBuildTool.Main(String] ArgumentsArray) dans D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:ligne 443
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: 0.000]
Timeline.Print: 0.016](+0.002) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.019](+0.095) XmlConfig.ReadConfigFiles()
Timeline.Print: 0.114](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: 0.114](+0.054) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.114 0.000](+0.022) Initializing InstalledPlatformInfo
Timeline.Print: 0.137 0.022](+0.000) Querying types
Timeline.Print: 0.138 0.024](+0.001) MacPlatformFactory
Timeline.Print: 0.139 0.025](+0.000) TVOSPlatformFactory
Timeline.Print: 0.139 0.025](+0.007) AndroidPlatformFactory
Timeline.Print: 0.147 0.033](+0.012) IOSPlatformFactory
Timeline.Print: 0.160 0.045](+0.004) HTML5PlatformFactory
Timeline.Print: 0.164 0.050](+0.001) LinuxPlatformFactory
Timeline.Print: 0.166 0.051](+0.000) LuminPlatformFactory
Timeline.Print: 0.166 0.052](+0.002) WindowsPlatformFactory
Timeline.Print: 0.174](+0.010) TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.190](+38.584) UEBuildTarget.Create()
Timeline.Print: 0.192 0.002](+37.416) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.192 0.002 0.000](+6.135) <unknown>
Timeline.Print: 6.328 6.137 6.135](+8.879) Finding engine modules
Timeline.Print: 15.207 15.016 15.014 Finding plugin modules
Timeline.Print: 15.210 15.019 15.017 <unknown>
Timeline.Print: 15.307 15.116 15.114 Compiling rules assembly (UE4Rules.dll)
Timeline.Print: 37.236 37.046 37.043 <unknown>
Timeline.Print: 37.267 37.076 37.074 Finding program modules
Timeline.Print: 37.293 37.102 37.100 Finding program targets
Timeline.Print: 37.297 37.106 37.104 Compiling rules assembly (UE4ProgramRules.dll)
Timeline.Print: 37.545 37.354 37.352 <unknown>
Timeline.Print: 37.608 37.418 RulesAssembly.CreateTargetRules()
Timeline.Print: 37.792 37.601 <unknown>
Timeline.Print: 37.812 37.622 UEBuildTarget constructor
Timeline.Print: 37.829 37.638 0.016](+0.082) Reading source file metadata cache
Timeline.Print: 37.913 37.723 UEBuildTarget.PreBuildSetup()
Timeline.Print: 38.782 UEBuildTarget.Build()
Timeline.Print: 38.782 0.000](+0.091) <unknown>
Timeline.Print: 38.874 0.091](+19.095) ExternalExecution.SetupUObjectModules()
Timeline.Print: 57.969 19.187 <unknown>
Timeline.Print: 58.569 19.786 Executing UnrealHeaderTool
Timeline.Print: 80.556 41.774 ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 80.559 41.777 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 80.563 41.780 <unknown>
Timeline.Print: 80.616 41.833 UEBuildBinary.Build()
Timeline.Print: 82.884 44.101 <unknown>
Timeline.Print: 83.222 <unknown>
Timeline.Print: 83.245 Reading dependency cache
Timeline.Print: 83.246 Reading action history
Timeline.Print: 83.271 ActionGraph.GetActionsToExecute()
Timeline.Print: 83.276 0.004](+0.009) Prefetching include dependencies
Timeline.Print: 83.286 0.014](+0.016) Cache outdated actions
Timeline.Print: 83.304 <unknown>
Timeline.Print: 83.333 ActionGraph.ExecuteActions()
Timeline.Print: 84.719 <unknown>
Timeline.Print: 84.962 FileMetadataPrefetch.Stop()
Timeline.Print: [84.966]

Thanks in advance if someone can help me :slight_smile:

Bye bye !