I hope some one can answer this question for me. With 4.22 they changed the engine architecture to “Auto Instance Static Meshes”, Would there be any reason to manually use the Instanced or Hierarchical Static Meshes?
I did some testing with again Static Mesh vs. Instanced vs. Hierarchical Static Meshes and could not tell a difference in performance between them. If anything, just using regular static meshes was better performance.
I would much rather just use a regular static mesh than having to setup Instanced or Hierarchical Static Meshes.
Thank you, John