Ah, that’s code from another plugin, must’ve not been compiling correctly, because I can’t reproduce that error anymore. So it’s no longer an issue.
The real problem that I’m having:
For the Niagara plugin, everything works great when using blueprints, but, I can’t find the UNiagaraComponent header file that I need to include in my C++ code. My first attempt was to add Niagara to build.cs, but unless the files were added under a labyrinth of sub-folders, I still can’t include it. For base engine components I just include “Components/” whatever I need, but it doesn’t seem to be the same for Niagara. I thought the headers would be exposed outside of any subfolder like other plugins I’ve used before, but I still cannot find it.
I’m assuming UParticleSystemComponent.h is only for Cascade