I would like some input on this issue i am experiencing. i made a map with heavy foliage placement. i use to get 120 fps no problem play testing it. i haven’t changed anything in the map, but then it seemed like every day i hopped on for the past 2 weeks, my project is getting slower. Yes i am building blueprints, how ever none of them are connected to any of my maps yet, but my fps is dropping like crazy. i went from 120 to 90, 60, 50, 40 and now 30fps. it doesn’t feel like 30fps as well. it feals like 5fps, very choppy. When i check my task manager, my CPU is averaging around 11% and gpu at 99%.
i thought maybe ray tracing was involved so i went into the editor and just turned it off. Did nothing.
When i change my lighting to unlit. i instantly go to 120 fps, with gpu at 40%
1tb 860 evo