For some reason, when I use v4.22 or v4.23 of the engine, the Crash Reporter pop-up doesn’t open at all when crash happens. Sometimes it does, but that’s a 1 out of 10 chance. Instead, it opens the Epic Games Launcher.
As a result, it makes my debugging work unnecessarily difficult, before I couldn’t read callstacks. The worst part of it is it even prevented said callstack from being saved in any file at all.
At first, I thought my project was causing problems, but then it also occurs on a freshly created blank project, with only a crash on purpose by a simple Segmentation Fault.
I assume there must be a log file that explains why the Crash Reporter couldn’t be booted. If that’s the case, I don’t know where I can find it.
What could cause this strange behavior ?