Hey guys,
So I’m trying to make a build of my game and I’m getting some errors and could really use some help. If I go to make a shipping build, I get “Non-editor build cannot depend on non-redistributable modules” and then it feels like everything ever is listed.
UATHelper: Packaging (Windows (64-bit)): ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. C:\Users\Dylan\Documents\GitHub\In-Passing\Binaries\Win64\Unbelievable-Win64-Shipping.exe depends on 'EditorStyle', 'Settings', 'SourceCodeAccess', 'SourceControl', 'CurveEditor', 'WorkspaceMenuStructure', 'CurveAssetEditor', 'DesktopPlatfo
rm', 'TargetPlatform', 'MessageLog', 'ClassViewer', 'HardwareTargeting', 'DirectoryWatcher', 'AddContentDialog', 'GameProjectGeneration', 'UATHelper', 'Merge', 'BlueprintGraph', 'KismetWidgets', 'ActorPickerMode', 'RawMesh', 'MaterialBaking', 'ClothingSystemEditorInterface', 'MeshReductionInterface', 'HierarchicalLODUtilities', 'HierarchicalLODOutliner', 'Co
mmonMenuExtensions', 'PinnedCommandList', 'AdvancedPreviewScene', 'SkeletonEditor', 'StatsViewer', 'DeviceProfileServices', 'SceneOutliner', 'MovieSceneCaptureDialog', 'SequencerWidgets', 'SequenceRecorderSections', 'Sequencer', 'PixelInspectorModule', 'DeviceManager', 'ExternalImagePicker', 'SharedSettingsWidgets', 'SettingsEditor', 'UnrealEdMessages', 'Scr
eenShotComparisonTools', 'AutomationController', 'AutomationWindow', 'DesktopWidgets', 'ScreenShotComparison', 'ProfilerMessages', 'ProfilerClient', 'Profiler', 'SessionFrontend', 'SlateReflector', 'Layers', 'LandscapeEditor', 'Localization', 'InternationalizationSettings', 'ConfigEditor', 'ViewportInteraction', 'ComponentVisualizers', 'AudioSettingsEditor',
'DetailCustomizations', 'FoliageEdit', 'WorldBrowser', 'NewLevelDialog', 'DeviceProfileEditor', 'CollectionManager', 'PlacementMode', 'LauncherServices', 'IntroTutorials', 'VREditor', 'LevelEditor', 'SequenceRecorder', 'AnimationEditor', 'Persona', 'AnimationModifiers', 'MeshBoneReduction', 'AnimationBlueprintEditor', 'SceneDepthPickerMode', 'SkeletalMeshEd
itor', 'GraphColor', 'MeshUtilitiesCommon', 'MeshDescriptionOperations', 'QuadricMeshReduction', 'MeshBuilder', 'MeshUtilities', 'StaticMeshEditor', 'MeshMergeUtilities', 'MaterialUtilities', 'MaterialEditor', 'MovieSceneTools', 'KismetCompiler', 'DerivedDataCache', 'HotReload', 'BlueprintCompilerCppBackend', 'BlueprintNativeCodeGen', 'Kismet', 'GraphEditor'
, 'LocalizationCommandletExecution', 'LocalizationService', 'TranslationEditor', 'UndoHistory', 'ProjectTargetPlatformEditor', 'OutputLog', 'LocalizationDashboard', 'MainFrame', 'TextureEditor', 'CurveTableEditor', 'DataTableEditor', 'FontEditor', 'AudioEditor', 'AssetTools', 'SourceControlWindows', 'PackagesDialog', 'ContentBrowser', 'Documentation', 'Prope
rtyEditor', 'AnimGraph', 'InputBindingEditor', 'SwarmInterface', 'TargetDeviceServices', 'MeshPaint', 'MeshPaintMode', 'PluginWarden', 'ClothingSystemEditor', 'PIEPreviewDeviceSpecification', 'PIEPreviewDeviceProfileSelector', 'PakFileUtilities', 'BspMode', 'GameplayDebugger', 'FunctionalTesting', 'DistCurveEditor', 'Cascade', 'UMGEditor', 'Matinee', 'Editor
SettingsViewer', 'PhysicsAssetEditor', 'ProjectLauncher', 'StringTableEditor', 'GeometryMode', 'TextureAlignMode', 'Blutility', 'MergeActors', 'ProjectSettingsViewer', 'PListEditor', 'AIGraph', 'BehaviorTreeEditor', 'EnvironmentQueryEditor', 'ViewportSnapping', 'GameplayTasksEditor', 'HTML5TargetPlatform', 'HTML5PlatformEditor', 'OverlayEditor', 'ClothPainte
r', 'TimeManagementEditor', 'IOSPlatformEditor', 'AndroidDeviceDetection', 'AndroidPlatformEditor', 'LuminPlatformEditor', 'UnrealEd', 'EditorWidgets'.
If I do a dev build, I get this:
PackagingResults: Error: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Development\SourceCodeAccess\SourceCodeAccess.precompiled’.
I am able to cook and all that without problems.
I’ll attach the logs. Any help would be much appreciated. link textlink text