Anyone try this out yet? I just tried to use it on a moderately sized scene (multi use building sized, 2000 meshes) with default settings and it locked up my whole pc for maybe 30 seconds, then I assume my video card crashed (gtx 970) and wouldn’t recover. From what I could tell, the jacketing operating finished a few minutes later, but my video card didn’t recover like it usually does.
I was able to blindly shutdown and restart, but still didn’t get any output on the monitors which was pretty odd. Finally got it up again after taking out the card and checking it, finding nothing then trying again.
Not saying the hardware issue was related, just odd. Curious to know what voxel sizes are appropriate for a level of that size before trying again. For reference, I have a level with a building modeled with all of the structural framing. Most of the framing is inside the walls and cant be seen obviously, so I’m looking to group them all up, move them to a new level or just delete them from the level. Source file has everything named solid 1-2000…so I figured this would be a good use for it.
tl;dr : conservative jacketing settings for medium sized level?