I had the exact problem, and I found an option on camera that I placed on my level called “auto activate for player”. Assigning it to “player_0” fixed my problem without the need of using “set view target” node.
I had the exact problem, and I found an option on camera that I placed on my level called “auto activate for player”. Assigning it to “player_0” fixed my problem without the need of using “set view target” node.