Hi everyone!
I need to setup a camera just the levels opens, so what I’ve done was putting a camera on the scene. On the level blueprint I set a view target with blend correctlly with the camera just created. It works good inside unreal, but ones I export the game to android and open the level the camera goes to 0,0 location.
Don’t worry, your English is fine~
I have some questions if you don’t mind.
Any warnings while packaging that might correlate with the BP that does the blending?
Did you try to pack it for your OS to see if it’s working then?
There’s no warning so I’ve seen that it could damage the camera. I’ve built aswell on my OS as you reviewed me and the same thing happens. The error seems to be generic and not only on the android device.
I upload you a couple of images so you can get an idea of exactly what’s going on.
I had the exact problem, and I found an option on camera that I placed on my level called “auto activate for player”. Assigning it to “player_0” fixed my problem without the need of using “set view target” node.