My game ends and calls an event that runs on server. This event then calls for which level the players are currently on if they are on LevelOne then a console comand is called for Servertravel LevelTwo. This is where the problem exist. The first server travel to LevelTwo works, but when I go to travel back to LevelOne after finishing LevelTwo, the game crashes for all connected players including the server.
I’ve attempted to run the game with standalone clients. I also have tried to run the game through the above procedure with only the server connected to the game. During this attempt, I find that the problem doesn’t exist for some reason. I’m not sure if this is a bug or if somewhere along the lines of my visual scripting, there lies an error.
I would greatly appreciate any assistance that is given!