Cleaned up all the errors and warnings in my log but this happens right off the bat when I go to package.
I recently moved to a new computer and copied my project file over. I installed the same version of Visual Studio 2015 Update 3 and have all the components necessary.
I’ve deleted my derived data cache, intermediate and saved folders.
Running from a blueprint-only project straight from the EPIC launcher. Packing worked not too long ago but I can’t recall what version.
Looks like this specific problem has been cropping up in other 4.20 packaging attempts I’ve seen but only as a question in a couple of places, couldn’t find any discussion on it:
<>c.b__4_0: ERROR: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.ArgumentNullException: Value cannot be null.
Full log:
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/user/Documents/Unreal Projects/TheFreeLands 4.20/TheFeyLands.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/user/Documents/Unreal Projects/TheFreeLands 4.20/TheFeyLands.uproject” -cook -stage -archive -archivedirectory=C:/Users/user/Documents/Unreal/Exports/TestExportAlpha6 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.20/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.20/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.20
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/user/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.20
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/user/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.20
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\user\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.20\Rules\UATRules1750363209.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\user\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.20\Rules\UATRules1750363209.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\user\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.20\Rules\UATRules1750363209SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\user\Documents\Unreal Projects\TheFreeLands 4.20\TheFeyLands.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\user\Documents\Unreal Projects\TheFreeLands 4.20\TheFeyLands.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\user\Documents\Unreal Projects\TheFreeLands 4.20\TheFeyLands.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\user\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.20\Rules\UATRules1750363209.dll=False
<>c.b__4_1: ==============================================================================
<>c.b__4_0: ERROR: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.ArgumentNullException: Value cannot be null.
<>c.b__4_0: Parameter name: source
<>c.b__4_0: at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable1 source, Func
2 selector)
<>c.b__4_0: at UnrealBuildTool.TargetRules.FormatHexBytes(Byte[] Data) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs:line 1255
<>c.b__4_0: at UnrealBuildTool.TargetRules…ctor(TargetInfo Target) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs:line 1231
<>c.b__4_0: at TheFeyLandsTarget…ctor(TargetInfo Target) in c:\Users\user\Documents\Unreal Projects\TheFreeLands 4.20\Intermediate\Source\TheFeyLands.Target.cs:line 7
<>c.b__4_0: — End of inner exception stack trace —
<>c.b__4_0: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
<>c.b__4_0: at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
<>c.b__4_0: at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
<>c.b__4_0: at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
<>c.b__4_0: at System.Activator.CreateInstance(Type type, Object[] args)
<>c.b__4_0: at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 570 <>c.b__4_0: at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 533
<>c.b__4_0: at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List
1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 348
<>c.b__4_0: at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List
1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 99
<>c.b__4_0: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1944
<>c.b__4_0: at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, String AdditionalPakOptions, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable
1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable
1 GeneratePatch, Nullable1 AddPatchLevel, Nullable
1 StageBaseReleasePaks, Nullable1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable
1 DLCIncludeEngineContent, Nullable1 DLCPakPluginFile, Nullable
1 DLCActLikePatch, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, String DeployFolder, String GetFile, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 SeparateDebugInfo, Nullable1 MapFile, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable1 Prereqs, String AppLocalDirectory, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 PrePak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 CreateAppBundle, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable
1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList
1 InMapsToRebuildHLOD, ParamList1 TitleID) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1019 <>c.b__4_0: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 52 <>c.b__4_0: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 <>c.b__4_0: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 112 <>c.b__4_0: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 562 <>c.b__4_0: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 532 <>c.b__4_0: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 174 <>c.b__4_0: at AutomationTool.Program.<>c__DisplayClass1_0.b__0() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 100 <>c.b__4_0: at AutomationTool.InternalUtils.RunSingleInstance(Func
1 Main) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
<>c.b__4_0: at AutomationTool.Program.Main() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 100
<>c.b__4_0: (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
<>c.b__4_1:
<>c.b__4_1: ArgumentNullException: Value cannot be null.
<>c.b__4_1: Parameter name: source
<>c.b__4_1: at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable1 source, Func
2 selector)
<>c.b__4_1: at UnrealBuildTool.TargetRules.FormatHexBytes(Byte[] Data) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs:line 1255
<>c.b__4_1: at UnrealBuildTool.TargetRules…ctor(TargetInfo Target) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs:line 1231
<>c.b__4_1: at TheFeyLandsTarget…ctor(TargetInfo Target) in c:\Users\user\Documents\Unreal Projects\TheFreeLands 4.20\Intermediate\Source\TheFeyLands.Target.cs:line 7
<>c.b__4_1: Wrapped by TargetInvocationException: Exception has been thrown by the target of an invocation.
<>c.b__4_1: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
<>c.b__4_1: at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
<>c.b__4_1: at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
<>c.b__4_1: at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
<>c.b__4_1: at System.Activator.CreateInstance(Type type, Object[] args)
<>c.b__4_1: at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 570 <>c.b__4_1: at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 533
<>c.b__4_1: at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List
1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 348
<>c.b__4_1: at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List
1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 99
<>c.b__4_1: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1944
<>c.b__4_1: at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, String AdditionalPakOptions, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable
1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable
1 GeneratePatch, Nullable1 AddPatchLevel, Nullable
1 StageBaseReleasePaks, Nullable1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable
1 DLCIncludeEngineContent, Nullable1 DLCPakPluginFile, Nullable
1 DLCActLikePatch, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, String DeployFolder, String GetFile, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 SeparateDebugInfo, Nullable1 MapFile, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable1 Prereqs, String AppLocalDirectory, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 PrePak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 CreateAppBundle, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable
1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList
1 InMapsToRebuildHLOD, ParamList1 TitleID) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1019 <>c.b__4_1: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 52 <>c.b__4_1: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 <>c.b__4_1: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 112 <>c.b__4_1: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 562 <>c.b__4_1: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 532 <>c.b__4_1: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 174 <>c.b__4_1: at AutomationTool.Program.<>c__DisplayClass1_0.b__0() in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 100 <>c.b__4_1: at AutomationTool.InternalUtils.RunSingleInstance(Func
1 Main) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
<>c.b__4_1: at AutomationTool.Program.Main() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 100
<>c.b__4_1: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)