4.20.3 Hotfix Released

The 4.20.3 Hotfix is now live!

Feel free to discuss this release on the 4.20 forum thread.

If you experience a bug with the 4.20.3 Hotfix, please report it on the Bug Submission Form.

Fixed in 4.20.3
Fixed! UE-64242 UE4Editor crashes when terminating the program while it initializes
Fixed! UE-64243 [CrashReport] UE4Game_Win64_Shipping!FEDLBootNotificationManager::NotifyRegistrationEvent()
Fixed! UE-62042 Generate Project files does not add Intellisense include paths for .generated.h files
Fixed! UE-59771 Forced reboot launching editor the first time
Fixed! UE-63375 Changing Area Light Settings In Blueprint Causes Crash
Fixed! UE-63583 [CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1657]
Fixed! UE-63002 Adding Variable to Struct (Exposed on Spawn) breaks SpawnActor functionality without error/warning
Fixed! UE-63326 User created OSS plugins require modifying Engine now
Fixed! UE-64241 [CrashReport] UE4Editor-DesktopPlatform.dylib!<Unknown>
Fixed! UE-63743 StompMalloc crashes on start on Linux
Fixed! UE-62310 Set Material in Blueprint Causing Crash
Fixed! UE-64236 [CrashReport] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()
Fixed! UE-63415 Unable to add Transform track to Particle
Fixed! UE-64238 [CrashReport] UE4Editor_UnrealEd!FMRUList::AddMRUItem() [mrulist.cpp:65]
Fixed! UE-63240 Expanded state isn’t preserved sometimes in details panels with customizations.
Fixed! UE-63488 HISM: Calling UpdateInstanceTransform with a transform only containing rotation or scale would not update the transform at runtime or cooked
Fixed! UE-64239 [CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]
Fixed! UE-63490 Mobile Occlusion (ES3.1) is broken with HDR disabled on mobile platforms
Fixed! UE-63538 Superfluous upscale with mobile vr and < 1.0 pixel density
Fixed! UE-63332 Google AR Core Components uplugin file is missing in 4.20, which means it can’t be used
Fixed! UE-63223 ARKit GetCurrentFrame crashes app