[4.2] Where did bEnableFOVScaling go in UPlayerInput?

Dear Dmacesic,

I found this in the 4.2 code base for you (PlayerInput.cpp):


**const UInputSettings* DefaultInputSettings = GetDefault<UInputSettings>();**

// Take FOV into account (lower FOV == less sensitivity).
APlayerController const* const PlayerController = GetOuterAPlayerController();

float const FOVScale = (**DefaultInputSettings->bEnableFOVScaling** && PlayerController->PlayerCameraManager) ? (DefaultInputSettings->FOVScale*PlayerController->PlayerCameraManager->GetFOVAngle()) : 1.0f;

NewVal *= FOVScale;

you might want also want to check out InputSettings.h

The code above is the only reference I found in the whole code base!