4.19 Physical Lights

honestly I don’t think they mean “physically based lighting” in terms of “fully realistic and physically accurate lighting”, but rather as “lighting that looks better than the good old phong”. after all the world of real time rendering is all about approximation

same way as they can’t possibly mean it when their Features page lists “Photoreal rendering in real time”. it’s just buzzwords to say “our graphics are better than Unity” (for now) :stuck_out_tongue: