4.19 Physical Lights

LPVs don’t scale well with high brightness values it seems. I managed to get them visible at least, but even in lower arbitrary values if the LPVs are increased separately they still cap out at white. Need to dig some more.

RTXGI would be great, but I’d take any improvement over Volumetric Lightmaps to be honest. Like decoupling them from requiring Lightmaps/Static Lighting permutations, more control with unique volumes(with/without runtime raycasting like in DDGI), etc.

Also neighborlee, if you plan on doing anything with RTX you’ll need something much higher than a 1060. Yes it’s now DXR-enabled, but you can’t really do anything useful- it’s more for testing.