Ah, thanks for pointing out. I actually meant Unlit, not BaseColor. The BaseColor viewmode works normally. The ones that seem to be blown out in white or black are Unlit, Final Image and SceneColor. Is this correct, or am I doing something wrong, missing a checkbox somewhere…?
rosegoldslugs, thanks for all the info on Exposure Values in the thread here. And that tutorial where you re-lighted the sci-fi room in the space station is awesome. One of my saved references here for lighting in Unreal.