4.19 Physical Lights

Well…it was also said that pre exposure needs to be turned on to fix the other issues or am I actually mixing this up now? :smiley:

Regarding unlit materials, thats exactly how it should be!

We had the same issues on Star Wars as the lightsabres use a unlit material with emissive! In reality, if they would have a static value, like our unlit shader, you wouldnt see the lightsabres during day but they would glow strong during night! In movies, they fake it per shot…so using the exposure node in the shader is exactly the correct option for gameplay purposes :slight_smile:

So I am quite happy for all these things falling into place like this :slight_smile: