■■■■…I just accidentally deleted everything I replied before submitting it XD
Well…An epic misunderstanding between the two of us I would say
My point is this: when you build a game, you usually have in-game cutscenes. Now you have lighters working on the level and lighters working on the cinematic team. When you have a seamless transition from cutscene to gameplay, you want to make sure both cameras look the same (while the gameplay one allows for variable exposure of 2-3 stops, for example, to keep gameplay somehow dynamic) Why is there no shutter speed setting on auto exposure? what shutter speed is it using? To me, it’s just a black box
Now if the cutscene guy sets up ISO 100 and a shutter speed of 1/100 (that’s usually the default for these rules…1/100 or 1/125)…he might decide to go with f9.
Sky has around 5000 cd/m2 and the sun is about 65 000 lux for example. So now this looks great. Now the level lighter wants the map when you play it to look exactly like the cutscene to make transitions as seamless as possible (or the other way round, the cinematic guy wants to use level settings).
Now one of the 2 has to either do some math or choose some super unintuitive settings to make them both work together (also maybe including some trial and error). Why not allow both of them to copy/paste the same values around? DONE!
Why build an extra and unnecessary wall of confusion and additional steps around this when it could be so easy and straightforward?
Again, it just puzzles me, feels incredibly arbitrary and based on what’s going on in the forums you can clearly see that people struggle with it.
Can a pro use this? Of course! Is it nice and straightforward? Absolutely not. And that’s the only thing I am trying to say
We have been there at DICE as well…and we had tons of issue where level and cinematic stuff was constantly out of sync. We actually went as far as to combine all that stuff into a tonemapper node! Level lighters and cinematic guys all use that same node and share the same settings across everything. Works like a charm and is just great!
Cheers