4.19 Physical Lights

Hi,

Some more details on the new exposure settings in 4.19 :

  • The exposure value from the viewport EV100 slider is defined as Exposure​ ​=​ ​1​ ​/​ ​(1.2​ ​*​ ​2^EV100)
  • The relationship with the PPV camera setting is EV100​ ​=​ ​log2(​ ​N^2/t​ ​*​ ​100/S​ ​) where N is the aperture, 1/t is the shutter speed and S is the ISO.
  • The scene color is defined in cd/m², before the exposure is applied. It can be inspected by using the PixelInspector tool.
  • To isolate the effect of exposure on the final color, disable the “tonemapper” post process in the show flags.
  • Directional lights are in lux (lm/m²) and sky lights are cd/m² (as emissive materials).
  • When using the “manual” metering mode, the scene can go dark because the default values define an EV100 of 9.91 (where as most scene are made for an EV100 of -1.2).
  • When using auto exposure with realistic lighting values, increase “Max Brightness” to 10K and “Histogram Log Max” to something like 16. Otherwise, it will go white.
  • Prior to 4.19, the point lights units suggested to be in lumens but it was not in practice.
  • IES profiles work in the unit type of the lights.