I noticed that with Pre-Exposure enabled in the current build, the Pixel Inspector doesn’t show the same values as with it disabled. Will this be fixed at the same time? When using physical units, I’ve had to work with it disabled, get my HDR Luminance values to be around the correct cd/m²/nits, then enable it again afterwards. Not a fun process since it has to keep recompiling shaders each time
Thanks for the heads up though! Looking forward to what you guys do to make it more intuitive.