The 4.19.1 Hotfix is now live!
Feel free to discuss this release on the 4.19 forum thread.
If you experience a bug with the 4.19.1 Hotfix, please follow the How to Report a Bug Guide to report it.
Fixed in 4.19.1
Fixed! UE-57228 [CrashReport] UE4Editor_Engine!FBlendSpaceUtilities::GetHighestWeightMarkerSyncSample() [blendspaceutilities.cpp:76]
Fixed! UE-56470 LiveLink plugin is listed as Experimental/Beta
Fixed! UE-56419 Setting the name of a State or Conduit node to an extremely long string causes a crash
Fixed! UE-56405 Per Poly Collision Not Updating
Fixed! UE-56175 Engine/Extras/MayaLiveLink Folder Not Appearing in 4.19 Installation Directories
Fixed! UE-56170 [CrashReport] UE4Editor_LiveLink!ULiveLinkRemapAsset::BuildPoseForSubject() [livelinkremapasset.cpp:81]
Fixed! UE-56198 Re enable optimizations for Two Bone IK code
Fixed! UE-56161 Ensure condition failed when saving animation sequence after reimport
Fixed! UE-56481 Audio Attenuation falloff is applied even when turned off
Fixed! UE-57092 [CrashReport] UE4Editor_ApexDestruction!BuildDestructibleMeshFromFractureSettings() [apexdestructibleassetimport.cpp:994]
Fixed! UE-56283 GitHub 4582 : Fixed incorrect condition in StagedFileSystemReference.cs
Fixed! UE-54343 BuildGraph fails to create a local binary build of the Engine for Win64, Win32, and PS4 platforms
Fixed! UE-56431 Crash on PIE exit after dynamically enabling and disabling tick functions through the Level Script blueprint.
Fixed! UE-56270 Adding reroute node before “GetClassDefaults” disconnects output
Fixed! UE-56316 [CrashReport] UE4Editor_BlueprintCompilerCppBackend!FEmitDefaultValueHelper::HandleInstancedSubobject() [blueprintcompilercppbackendvaluehelper.cpp:2148]
Fixed! UE-56313 Crash occurs when undoing the adding of a node connected to an in-use reroute node
Fixed! UE-55742 [CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()
Fixed! UE-57154 Crash duplicating levelscript blueprint during ComponentInstanceDataCache
Fixed! UE-56447 Crash force deleting blueprint being used as a Child Actor Component in an actor in the level
Fixed! UE-57301 Crash on Android with timezones not on the hour
Fixed! UE-57178 iOS/tvOS fails to build from source editor built with Xcode 9.3, macro expansion producing ‘defined’ has undefined behavior
Fixed! UE-57014 Code Projects configured for WebGL1 HTML5 fail to Launch On
Fixed! UE-56368 ERROR: System.IO.FileNotFoundException: UE4Game does not exist
Fixed! UE-56069 Typos in HTML5 readme.txt
Fixed! UE-57344 LogD3D11RHI: Warning: [Aftermath] Skipping aftermath initialization on non-Nvidia device
Fixed! UE-57226 [CrashReport] UE4Editor_Renderer!FOcclusionQueryHelpers::GetNumBufferedFrames() [sceneocclusion.cpp:64]
Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
Fixed! UE-56508 [CrashReport] UE4Editor_ImageCore!CopyImage() [imagecore.cpp:144]
Fixed! UE-56322 [CrashReport] UE4Editor_Renderer!TGraphTask<FScene::RemoveSpeedTreeWind'::
5’::EURCMacro_FRemoveSpeedTreeWindCommand>::ExecuteTask() [taskgraphinterfaces.h:829]
Fixed! UE-56321 [CrashReport] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495]
Fixed! UE-56171 [CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >::ProcessChildren() [genericoctree.h:616]
Fixed! UE-56162 Hiding and showing a level with painted foliage at runtime caues the foliage to disappear
Fixed! UE-56066 Numerous LogMetal: Warning: AsyncCopyFromBufferToBuffer on overlapping ranges Warnings
Fixed! UE-56065 Black flickering first time painting weighted landscape material layers on Mac
Fixed! UE-56055 When LightmapType ForceVolumetric is used on a newly created static mesh, lighting will still be unbuilt after a lighting build
Fixed! UE-55066 [CrashReport] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassStaticMeshAction>() [basepassrendering.h:1455]
Fixed! UE-54537 [CrashReport] UE4Editor_Engine!FLightCacheInterface::GetLightMapInteraction() [scenemanagement.cpp:642]
Fixed! UE-54402 [CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:233]
Fixed! UE-52937 VR Mode Transform Gizmo no longer renders in front of selected assets
Fixed! UE-56261 Extreme Hitching when Playing with Stat GPU or Stat Media enabled
Fixed! UE-54908 GitHub 4480 : Crash fix trying to open the console command on Windows
Fixed! UE-54215 [CrashReport] UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710]
Fixed! UE-56960 GitHub 4609 : Fix UE-56314, Editor crash when Landscape Comp. LODBias set to value greater than 0
Fixed! UE-56517 Landscape leaking when using ParallelInitView 1
Fixed! UE-56515 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::CalculateLODFromScreenSize() [landscaperender.cpp:1522]
Fixed! UE-56453 Editor crash when Use Dynamic Material Instance is set to “True” on landscape
Fixed! UE-56451 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::GetDynamicMeshElements() [landscaperender.cpp:2182] - PrimitiveCustomData != nullptr
Fixed! UE-56314 Editor crash when Landscape Comp. LODBias set to value greater than 0
Fixed! UE-56239 Crash when Landscape Max LODLevel is set to 0
Fixed! UE-56173 Crash opening Soul City in 4.19
Fixed! UE-54547 [CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]
Fixed! UE-53787 [CrashReport] UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902]
Fixed! UE-56022 Arabic Localization has both Arabic and English letters occupy the same space
Fixed! UE-56373 UGoogleARCorePointCloud::GetPoint doesn’t return position in world space.
Fixed! UE-56372 ARCore: passthrough camera texture has blue and red channel swapped when building against gles 3.1
Fixed! UE-56371 ARCore: Multiple line trace channel doesn’t work correctly.
Fixed! UE-56370 Crash in Acquire/Release UGoogleARCorePointCloud.
Fixed! UE-55445 [CrashReport] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1189]
Fixed! UE-57209 One-shot sounds do not spatialize if listener doesn’t move in audio mixer