I’ve been attempting a number of things to get this to run. I remembered how another problem I posted about earlier was caused by a space in the directory name of the default install. On a hunch, I deleted and reinstalled UE4.18 again, but this time, changed the install location from “/Users/Shared/Epic Games” (with a space) to “/Users/Shared/EpicGames” (no space).
Editor actually launched, and is merrily compiling shaders now.
You may want to look into this whole space-in-the-path-causes-problems thing.