bumping this thread up. It’s saddening i’m unable to migrate to 4.18 because of this issue. I have dug further but unable to find a reason for this, even removed my custom char movement component to no avail.
If this continues I might be permanently stuck on 4.17.
you had the same issue? i haven’t found any solution. asked a few places , no solution.
There’s too much code changes in 4.17 to 4.18 for me to track where is the exact problem.
I’m running 4.19.2… So I will submit a new question and see if I am experiencing normal numbers for the character move component for an AI skeletal mesh. I’m seeing on average ~2.5ms for each ai’s movement component calc. The "CharFindFloor calc is taking on average .800ms per actor, seems to really degrade game thread performance. Here is the link to my new question if curious: https://answers.unrealengine.com/questions/796363/android-4192-character-movement-performance.html
Thanks.