This has happened to me before on 4.18 . Everything was working just fine and the next day i open up my project it just crashes . . wont even start . . this is the second time its happening . . I’ve searched for the solutions and people usually say there has to be something wrong with the current map . . i cut the map from directory and project opens up but then if i open any blueprint or asset it again crashes . . it wont let me open anything . .and if i take my bp’s from this project and use them in other projects they also crash . . what kinda error is this?? this is so depressing . . . i am so fed up . . please help . . here is the callstack and log file . .
CallStack:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FastGenerateSkeletonClass() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:1895]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:580]
UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2143]
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:259]
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:376]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4024]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4241]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3711]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2744]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2902]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1322]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2421]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1956]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1866]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:690]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2421]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1956]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1866]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:690]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2421]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2469]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2177]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1956]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1866]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:735]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:438]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:690]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2492]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5968]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5445]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2229]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3477]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:348]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
LogFIle:
Log file open, 02/06/18 19:57:19
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: JungleBandits_BP
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1647023204) SRandInit(-1647023203).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.189232
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ApexDestruction/Binaries/Win64/UE4Editor-ApexDestruction.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ApexDestruction/Binaries/Win64/UE4Editor-ApexDestructionEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3709383
LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.02.06-14.57.21:508][ 0]LogInit: Selected Device Profile: [Windows]
[2018.02.06-14.57.21:508][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.02.06-14.57.21:536][ 0]LogInit: Computer: SARKAR
[2018.02.06-14.57.21:536][ 0]LogInit: User: sarka
[2018.02.06-14.57.21:536][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.02.06-14.57.21:536][ 0]LogInit: High frequency timer resolution =2.533206 MHz
[2018.02.06-14.57.21:536][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.02.06-14.57.21:536][ 0]LogMemory: Platform Memory Stats for Windows
[2018.02.06-14.57.21:536][ 0]LogMemory: Process Physical Memory: 274.46 MB used, 274.46 MB peak
[2018.02.06-14.57.21:536][ 0]LogMemory: Process Virtual Memory: 276.98 MB used, 276.98 MB peak
[2018.02.06-14.57.21:537][ 0]LogMemory: Physical Memory: 4927.35 MB used, 11368.93 MB free, 16296.27 MB total
[2018.02.06-14.57.21:537][ 0]LogMemory: Virtual Memory: 684.39 MB used, 11368.93 MB free, 134217728.00 MB total
[2018.02.06-14.57.21:746][ 0]LogInit: Using OS detected language (en-US).
[2018.02.06-14.57.21:746][ 0]LogInit: Using OS detected locale (en-US).
[2018.02.06-14.57.21:749][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.02.06-14.57.22:263][ 0]LogInit: Setting process to per monitor DPI aware
[2018.02.06-14.57.22:617][ 0]LogD3D11RHI: D3D11 adapters:
[2018.02.06-14.57.22:672][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960M’ (Feature Level 11_0)
[2018.02.06-14.57.22:672][ 0]LogD3D11RHI: 4065/0/8148 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.02.06-14.57.22:678][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
[2018.02.06-14.57.22:678][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2018.02.06-14.57.22:681][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.02.06-14.57.22:681][ 0]LogD3D11RHI: 0/0/8148 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.02.06-14.57.22:681][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.02.06-14.57.22:688][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.02.06-14.57.22:688][ 0]LogD3D11RHI: GPU DeviceId: 0x139b (for the marketing name, search the web for “GPU Device Id”)
[2018.02.06-14.57.22:688][ 0]LogWindows: EnumDisplayDevices:
[2018.02.06-14.57.22:688][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:1 D:1)
[2018.02.06-14.57.22:688][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2018.02.06-14.57.22:689][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2018.02.06-14.57.22:689][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.02.06-14.57.22:689][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960M
[2018.02.06-14.57.22:689][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.02.06-14.57.22:689][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.02.06-14.57.22:689][ 0]LogRHI: Texture pool is 2846 MB (70% of 4065 MB)
[2018.02.06-14.57.22:715][ 0]LogD3D11RHI: Async texture creation enabled
[2018.02.06-14.57.22:729][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2018.02.06-14.57.22:730][ 0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (D:/Unreal Projects/JungleBandits_BP 4.18/Intermediate/Shaders/WorkingDirectory/15676/).
[2018.02.06-14.57.22:730][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/sarka/AppData/Local/Temp/UnrealShaderWorkingDir/442C1D6E491D856F44D7DCAFC52A8129/’.
[2018.02.06-14.57.22:730][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.02.06-14.57.24:000][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.02.06-14.57.24:074][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.02.06-14.57.24:148][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.02.06-14.57.24:224][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.02.06-14.57.24:300][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.02.06-14.57.24:374][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.02.06-14.57.24:449][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.02.06-14.57.24:526][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.02.06-14.57.24:591][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.02.06-14.57.24:666][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.02.06-14.57.24:740][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.02.06-14.57.24:812][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.02.06-14.57.24:885][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.02.06-14.57.24:956][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.02.06-14.57.25:106][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.02.06-14.57.25:106][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.02.06-14.57.25:178][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.02.06-14.57.25:237][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.02.06-14.57.25:361][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.02.06-14.57.25:400][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.02.06-14.57.25:473][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.02.06-14.57.25:548][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.02.06-14.57.25:620][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.02.06-14.57.25:692][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.02.06-14.57.25:692][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.02.06-14.57.26:365][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.02.06-14.57.26:451][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 78MB C:/Users/sarka/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.02.06-14.57.26:452][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/sarka/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2018.02.06-14.57.26:452][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal Projects/JungleBandits_BP 4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.02.06-14.57.26:452][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.02.06-14.57.26:452][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal Projects/JungleBandits_BP 4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.02.06-14.57.26:452][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.02.06-14.57.26:473][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.02.06-14.57.26:485][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/sarka/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.02.06-14.57.26:498][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.02.06-14.57.26:499][ 0]LogSlate: Using Freetype 2.6.0
[2018.02.06-14.57.26:499][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.02.06-14.57.26:500][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.02.06-14.57.26:955][ 0]LogInit: Selected Device Profile: [Windows]
[2018.02.06-14.57.27:433][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.02.06-14.57.27:493][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.02.06-14.57.27:493][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.02.06-14.57.27:493][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.02.06-14.57.27:493][ 0]LogMeshReduction: No automatic mesh merging module available
[2018.02.06-14.57.27:493][ 0]LogMeshMerging: No automatic mesh merging module available
[2018.02.06-14.57.27:531][ 0]LogNetVersion: JungleBandits_BP , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3480491555)
[2018.02.06-14.57.27:746][ 0]LogAssetRegistry: FAssetRegistry took 0.0275 seconds to start up
[2018.02.06-14.57.28:488][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.139180 seconds
[2018.02.06-14.57.28:496][ 0]LogUObjectArray: 35900 objects as part of root set at end of initial load.
[2018.02.06-14.57.28:496][ 0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
[2018.02.06-14.57.28:496][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.02.06-14.57.28:570][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.02.06-14.57.32:260][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.02.06-14.57.32:317][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.02.06-14.57.33:997][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2018.02.06-14.57.34:599][ 0]SourceControl: Source control is disabled
[2018.02.06-14.57.34:599][ 0]SourceControl: Source control is disabled
[2018.02.06-14.57.34:681][ 0]SourceControl: Source control is disabled
[2018.02.06-14.57.34:758][ 0]SourceControl: Source control is disabled
[2018.02.06-14.57.35:955][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.02.06-14.57.36:349][ 0]LogOcInput: OculusInput pre-init called
[2018.02.06-14.57.36:765][ 0]LogEngine: Initializing Engine…
[2018.02.06-14.57.36:768][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.02.06-14.57.37:021][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.02.06-14.57.37:021][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.02.06-14.57.37:204][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.02.06-14.57.37:213][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.02.06-14.57.37:249][ 0]LogInit: FAudioDevice initialized.
[2018.02.06-14.57.37:567][ 0]LogDerivedDataCache: Saved boot cache 0.32s 78MB C:/Users/sarka/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.02.06-14.57.37:583][ 0]LogInit: Texture streaming: Enabled
[2018.02.06-14.57.37:729][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.02.06-14.57.37:729][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={5B11D43C-480E-DAAF-5D57-FB90DB53C7EA}
[2018.02.06-14.57.37:924][ 0]LogInit: Transaction tracking system initialized
[2018.02.06-14.57.38:397][ 0]BlueprintLog: New page: Editor Load
[2018.02.06-14.57.39:712][ 0]LocalizationService: Localization service is disabled
[2018.02.06-14.57.41:515][ 0]LogConsoleResponse: Display:
[2018.02.06-14.57.41:832][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.02.06-14.57.41:832][ 0]LogCook: Display: Mobile HDR setting 1
[2018.02.06-14.57.41:833][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.02.06-14.57.41:921][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/JungleBandits_BP 4.18/Content/’ took 0.02s
[2018.02.06-14.57.43:593][ 0]SourceControl: Source control is disabled
[2018.02.06-14.57.43:593][ 0]Cmd: MAP LOAD FILE=“D:/Unreal Projects/JungleBandits_BP 4.18/Content/Maps/NewMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.02.06-14.57.43:593][ 0]LogEditorServer: Warning: Can’t find file ‘D:/Unreal Projects/JungleBandits_BP 4.18/Content/Maps/NewMap.umap’
[2018.02.06-14.57.43:593][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.02.06-14.57.43:657][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 63.37ms to complete.
[2018.02.06-14.57.43:657][ 0]LogFileHelpers: Loading map ‘NewMap’ took 0.064
[2018.02.06-14.57.45:090][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2018.02.06-14.57.45:348][ 0]LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.JungleBanditsBP
[2018.02.06-14.57.45:348][ 0]LogTemp: CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
[2018.02.06-14.57.45:348][ 0]LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.18
[2018.02.06-14.57.45:349][ 0]LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\IOS
[2018.02.06-14.57.45:349][ 0]LogTemp: BranchPath = SARKAR/C/Program Files/Epic Games/UE_4.18/Engine/Binaries — GameBranchPath = SARKAR/C/Program Files/Epic Games/UE_4.18/Engine/Binaries
[2018.02.06-14.57.45:349][ 0]LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\sarka\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
[2018.02.06-14.57.45:349][ 0]LogCollectionManager: Loaded 0 collections in 0.002306 seconds
[2018.02.06-14.57.45:451][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/JungleBandits_BP 4.18/Saved/Collections/’ took 0.01s
[2018.02.06-14.57.45:451][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/JungleBandits_BP 4.18/Content/Developers/sarka/Collections/’ took 0.01s
[2018.02.06-14.57.45:451][ 0]LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/JungleBandits_BP 4.18/Content/Collections/’ took 0.01s
[2018.02.06-14.57.45:451][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2018.02.06-14.57.45:462][ 0]LogContentBrowser: Native class hierarchy populated in 0.0105 seconds. Added 2373 classes and 526 folders.
[2018.02.06-14.57.45:559][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.02.06-14.57.45:614][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.02.06-14.57.45:619][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.02.06-14.57.45:624][ 0]LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.02.06-14.57.45:628][ 0]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2018.02.06-14.57.45:735][ 0]LogRenderer: Reallocating scene render targets to support 1144x708 Format 10 NumSamples 1 (Frame:1).
[2018.02.06-14.57.46:034][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2018.02.06-14.57.46:035][ 0]LogLoad: (Engine Initialization) Total time: 28.51 seconds
[2018.02.06-14.57.46:035][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.02.06-14.57.46:035][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2018.02.06-14.57.46:052][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2018.02.06-14.57.46:078][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.02.06-14.57.46:243][ 2]LogAssetRegistry: Asset discovery search completed in 18.5195 seconds
[2018.02.06-14.57.46:245][ 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2018.02.06-14.57.46:245][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000060 seconds (updated 0 objects)
[2018.02.06-14.57.52:255][348]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)