We are making an app for iOS using GVR plugin. I’ve searched info about it on several post but I found that is quite old (version 4.12 - 4.16) so I decided to make a post.
The scenario are quite the same as the others, when i play the app with GVR Plugins in iOS Device On Development it run smoothly, but when i package my app On Shipping and post it to ITunes Connect, something happened. The app crashed after the splashscreen end. Oh and i’m using blueprint project.
I tried to update the GVR version to 1.110 but still no luck. Also i tried to read the iOS device error log and ask some of my friends, they told me that it’s kind of screen problem (main and background screen).
I really need some advices in what should i do to fix this so i can run my apps on AppStore. Is there any particular way to do it or maybe anyone still got this issue in 4.18?
There are many people asking for this and Epic doesn’t give any answer. There’s a bug report on it since forever (Feb 2017) supposedly resolved but then update it on Jan 17 2018. There’s panic at my studio with an app delayed and several others grind stop because of this, my job on the line as i recommended using UE4 instead of Unity. Epic should, right now, publish a big note of advice for mobile VR developers to not offer services with this product for the time being.
Am sick of the iOS platform and mobile experience all together in UE4.
I don’t know what else to do.
Same issue here, I just sent Epic the IPAs for development and distribution builds after a while of troubleshooting on UDN. Hopefully that helps them pinpoint the cause.